Jun 09, 2007, 10:10 AM // 10:10
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#21
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Lowering the cost will see hammer warriors jumping all over the place bashing peoples faces in. No thanks. Up the cost to 25 energy (ala Lightning Hammer), remove exhaustion, and drop the recharge down to 5-8 seconds.
This then becomes the sole preserve of the elementalist and let's you give up your elite for damage and mobility, under a heavy cost. Well... Heavy if you don't pack GoLE, but that's beside the point really.
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Jun 09, 2007, 10:26 AM // 10:26
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#22
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Why on earth would you ever even consider running this on a melee character...
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Jun 09, 2007, 10:41 AM // 10:41
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#23
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by frojack
Lowering the cost will see hammer warriors jumping all over the place bashing peoples faces in. No thanks. Up the cost to 25 energy (ala Lightning Hammer), remove exhaustion, and drop the recharge down to 5-8 seconds.
This then becomes the sole preserve of the elementalist and let's you give up your elite for damage and mobility, under a heavy cost. Well... Heavy if you don't pack GoLE, but that's beside the point really.
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[skill]shadow prison[/skill]
[skill]beguiling haze[/skill]
[skill]aura of displacement[/skill]
[skill]shadow walk[/skill]
Even if you really want to teleport all over the place with a melee character, there's tons of better options. I really see no reason it would be imbalanced at 5 energy and no exhaustion.
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Jun 09, 2007, 11:53 AM // 11:53
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#24
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Why? This has armour penetrating damage 'before' you even start point pounding on a target. Stick this on A Conjure Lightning Axe warrior and people will die very, very quickly.
At Conjure Warrior standards (8 attribute) this will hit for around 70 damage alone on 60 al. Then if that warrior is also packing Shock that's around another 40-50 damage plus a 3 second snare. 100+ damage before you even start pounding on them? On top the fact that Dismember is only 5 adrenaline...
Your right Dr there are better shadow step options, but let's not forget some of those are dubious in terms of balance (Shadow Prison, even now), not that useful (Beguiling is cool, but as W/A you get no Shock and have few snare options due to costs), or don't even work for you (Shadow Walk put's you right back to where you came from as soon as you hit 'Frenzy' or 'Rush').
Aura really isn't worth it on a warrior...
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Jun 09, 2007, 12:00 PM // 12:00
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#25
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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I can't stand exhaustion, but this being an elite i have little use for it at the moment, My elementalist is nto one of my characters i primarily play,
I use an air build on my mesemr but use the elite attunement skill to maintain energy,
However, i would certainly be more inclined to see this spell in my elementalist makeup without the exhaustion, when i do use a skill with exhaustion it tends to be one with a long recharge time, that way im not liekly to overload myself with exhaustion
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Jun 09, 2007, 12:36 PM // 12:36
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#26
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed remove exaustion.
or add KD but i prefer to remove ex.
~the rat~
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Jun 09, 2007, 10:13 PM // 22:13
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#27
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Dr Strangelove
[skill]shadow prison[/skill]
[skill]beguiling haze[/skill]
[skill]aura of displacement[/skill]
[skill]shadow walk[/skill]
Even if you really want to teleport all over the place with a melee character, there's tons of better options. I really see no reason it would be imbalanced at 5 energy and no exhaustion.
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You have to think about the skill combos it could create. Ride the lightning --> shock would be all over the place if its buffed too much. The reason its not now is because you would be getting double exhaustion every time.
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Jun 12, 2007, 04:21 PM // 16:21
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#28
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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As it stands now, RTL is epic fail, theres no arguing that. It always was too, nevermind how bad it looks now.
Suggestions:
1: Remove Exhaustion, Decrease Recharge to 15.
2: Add Knockdown, buff damage to 20...80...100
3: Remove Exhaustion, Increase Energy to 15, Causes Weakness for 5...9...11 seconds.
4: Change movement mechanic to Teleportation, decrease energy cost to 5
5: etc, etc. So many things that could be done with this skill by combining any of the effects above.
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